Hey guys!
Before I start, I wanna make some additional comments to things that were previously said.
Quote from Grave:
"First pull is at 8pm. So if you are required to do buffs on other people you will start them 5 minutes before 8pm and be sure to get with whoever is in charge of setting up buff rotations so you know what your duty is for that raid."
From what I can tell, if you are the following class, talk to these people for buff assignements and general questions about your class for a fight: (if this is wrong, please let me know)
Mages: Celyn
Paladins: Benefactus
Druids: Alaerin (Sorry if I spelled this wrong)
Priests: Taffy
Warriors: Gravereign
Shamans: Benefactus would be a great source or Grave, to my knowledge, we really don't have any regular Shamans. If I'm wrong, I apologize.
Rogues: Unholier
Warlocks: Gravereign (no regular locks tmk)
Hunters: Madwolfe and/or Kaliclaw
Talking to the above will take a lot of the streaming spam of tells that Grave gets. However, if you feel its a question that should be put to him, he is the raid leader, so do it but do it if it pertains to now instead of later. If it can wait till after raid, then do so.
Along with the being on time to the instance, be INSIDE!!! the instance. Nothing drives me more insane personally than buffing a group and only 1 person will get the hour buff because the rest are piddle pissing outside the portal. Once you have your summon, unless you are helping to summon others (AKA 2 people) you should get your ass inside and join the others and await for the raid to start. That way, when summon cut off is done, the other 2 will run in and when they reach the rest of the group, hour buffs will not be wasted. I think that's all I wanted to say about that.
As far as Soulwells and Tables and stuff are concerned, ask nicely and ask BEFORE we throw ready checks to pull plz and ty
. Confer with the pally/shaman in your group for aura/totems that best help the entire party, not just you. For example, 1 enhance shammy, 3 rogues, and a mage. Sorry magey, but caster totems will not be a good option
That is a very unlikely grouping, but it could happen.
The next one, I feel, is very important and will cut Vent chatter and Raid spam.
If you are missing a buff, send a TELL!!!! to the respective class.
I will be very honest, but a lot of the time, unless your name is in bright yellow (my RL name color AKA Grave) I will not really pay attention to what is said in raid chat. I do not know a lot of your voices, even some of the people I have played with in the past. I find, it's 100x faster and efficient and a little friendlier if you just ask politely for a buff in tells.
Phew, I guess I had a lot I wanted to add to that
.
Moving on to the Healing corner... dun dun DA!
First of all, gear: If you do not have at LEAST +1500 healing unbuffed, you may want to reconsider coming until your +heal improves. I wandered through a few different sites and that seems to be the general average. Loot from badges and enchants and KZ will get you there in no time. Gruul's lair in particular is supposed to be the next step from KZ so that makes a lot of sense to me. As stated before, this is a progression raid and if you aren't progressed to where we are, you need to get with people to get there gear wise.
Enchants: You can add +healing to weapons, bracers, head, pants, and gloves. Mana regen is always a good alternative. Also, if you have monster amounts of +heal but your stam is low and you die a lot, consider mixing in stam enchants too. I know Sodza and myself are enchanters and we will be more than happy to do them for you. Not getting them done should NEVER be an option.
Gems: Personally, I like the healing Nightseye and Noble Topaz or the Purified Shadow Pearls. Do a little research into your build and see what gems will fit best for you or stats that are lacking.
Food Buffs: Unlike the rest of the classes, we get 1 real food buff and its only obtained from fishing. Thats right, it's the Golden Fish Sticks. Adds +44 to healing and 20 spirit. Another great alternative is stam food especially if you have low hit points.
Elixirs/Flasks: Elixir of Healing Power (battle), Elixir of Draeconic Wisdom (guardian), Elixir of Major Mageblood (guardian) are the ones that stick out the most in my mind. For Gruuls, I would highly recommend either the Unstable Flask of the Physician or of the Elder. Both are much cheaper than elixirs but again, we healers get the crap end of the stick as the mob that sells these flasks is only available after an event for about 10 mins on EVEN hours. I would just stock up on them when you have the chance so you dont have to worry about it for awhile. If anyone can think of craftable flasks to add, please let me know.
Weapon Oil: Required. If you can't make it, get with an enchanter or AH it up. Either the Brilliant or Superior Mana Oil are good. Personally, I think the Brilliant Mana Oil is better. Adds both to healing and MP/5.
I feel like I am missing something, but that's all I have about healing that I have gathered up from the last few days. If someone feels I have neglected something or need to put more research into something, please let me know. I am trying hard to learn as much as I can as fast as I can so i can apply it as efficiently as possible.